![]() ![]() ![]() After that, he can only buy specialized troops of the selected brigade and common forces, but is deprived of access to the specialized forces of other brigades. Performs artillery barrage, coveres ground troops from air strikes.Īt the beginning of the battle the player chooses one of the brigades. Armed with artillery, MLRS and air defense. Provides air support to ground troops, destroys tanks, long-range artillery and air defense. They prefer close contact with the enemy, they hold the line. Motorised forces of the RF or the US Army. Multiplayer bases on the principle of the division of troops by types into a small number of brigades - specialized groups that prefer a certain tactic, performing a certain role in combat and equipped with a certain vehicles. Some of the missions of the main campaign supports the transfer of troops and the results of the battle to the next mission. All missions support cooperative, some are more suitable for cooperatives, some were developed mainly for single-player games. Additional campaigns reveal the themes of wars in Chechnya and Iraq, and also supplement the main campaign. The main single player campaign allows the player to fight for Russian motorized rifles, paratroopers and special forces. After saturation of the air defense of NATO with anti-nuclear emitters, the last factor that kept the Alliance from attacking Russia and China disappeared. Difference is invention of an effective and relatively cheap way of destroying nuclear warheads from distance. ![]() If they're still not showing up, there are a few different things you can do:Ģ) If the path is correct, and KMM is still not picking up mods, go to C:\Users\jagri\AppData\Roaming\The Creative Assembly\Warhammer2\scripts and create a text file called action takes place in an alternative reality. If there are, they should show up in KMM (as long as you ensure that KMM has the correct path for Warhammer 2). Originally posted by Reaper415:Did you subscribe them on the workshop or manually downloaded from somewhere else? If you got them on the workshop, check your data folder and there should be. Open it and add your mods like: mod "*modname*.pack" Make sure to use the "." and the įor eg, you want to add a mod that's called unitfile.pack, you will add mod "unitfile.pack" in the file.ĭoing this SHOULD get the mods to show up, though ususally subscribing them on the workshop is enough. Mine looks like this: "Warhammer2"Ģ) If the path is correct, and KMM is still not picking up mods, go to C:\Users\*username*\AppData\Roaming\The Creative Assembly\Warhammer2\scripts and create a text file called find the line that says Game ExePath= and make sure it has the proper address of your warhammer2.exe file. If they're still not showing up, there are a few different things you can do:ġ) Go to C:\users\*username*\AppData\Kaedrin Mod Manager and open the mod_manager_settings_v2.xml with the text editor of your choice (I use Notepad++). Did you subscribe them on the workshop or manually downloaded from somewhere else? If you got them on the workshop, check your data folder and there should be. ![]()
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